VR/AR/XR Developers and 3D Artist
The Boiler Room
Company Description
The Boiler Room (TBR) is a leader in redefining learning and development through innovative Visual-Based Training solutions. We specialise in creating media-rich eLearning, Mobile Learning, and immersive Virtual Reality (VR) and Augmented Reality (AR) experiences. By integrating cutting-edge Industry 4.0 technologies like VR, AR, and Extended Reality (XR), TBR develops Workplace Simulated Training and VR Maintenance Systems that prepare professionals for dynamic industries. Our expertise and commitment to excellence have gained the trust of multinational companies globally, making us pioneers in the eLearning and immersive technology space. Join TBR and become a part of shaping the future of training and professional growth through groundbreaking technologies.
Our Need
We are currently seeking a Senior Simulator Developer (with hardware experience), Junior–Intermediate Simulator Developers, and 3D Artists to support the delivery of high-impact, immersive training solutions.
Role Description
A Senior Developer with Hardware experience
We are looking for a Senior Developer with knowledge of PLCs, electrical systems, and simulator hardware integration, Unity, C#, and interactive application development. The successful candidate will assist with wiring, testing, troubleshooting, and developing hardware solutions for simulation systems. Experience with industrial controls, sensors, microcontrollers, and electrical schematics is advantageous.
x2 Junior to Intermediate Developer
We are seeking a Developer to assist in the development of simulation and XR applications. The ideal candidate should have experience with Unity, C#, and interactive application development. The role includes implementing features, integrating hardware systems, and supporting the delivery of immersive training solutions.
x2 3D Artist
We are looking for a 3D Artist with experience in creating and optimising 3D models for XR (VR/AR) and simulation projects. The successful candidate should be able to create high-quality assets while ensuring they perform efficiently in real-time environments. Experience with Blender, 3DS Max software, texturing, and game engine (Unity) workflows is beneficial.
If you have experience in XR development or creating VR-ready assets and enjoy a hands-on, collaborative environment, then this is an opportunity to contribute to meaningful, industry-leading projects.
Send your CV, Portfolio, and at least 3 contactable references to: Alicia Adams ( ***email_hidden***).
Closing date: 18th June 2026
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